Wednesday, January 24, 2007

Creating a walk cycle part 2

I proceded to block in the thumbnails poses that you can see in part 1, starting with the COG (centre of gravity) and the hips and the legs. In this example i have already started tweaking the way the character moves his legs and hips. The feet are rotated out.. the body wobble. In a vanilla this would not happen so much, a bit bow leg etc.

Important to note here is that i have only done the main driving force (cog) and legs.. thats it. all movement comes from there. The process im working is referd to as layering.


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